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The Growing Presence of Esports in Schools

Published 30 Sep 2019
As Esports grows as an industry, its implementation in academic programs does as well. As of 2019, 21% of schools already have an esports program built into their curriculum. In order to have a successful esports program, the school will need to enable a reliable and efficient network to its system, for all of its required computing elements. This recipe book outlines the critical technology challenges and core competencies, required capabilities, and network elements for the growing presence of esports in schools.

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