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Global Managed Hosting Provider Uses High-Capacity, Low Latency, Cloud-Based Networks to Deliver Exceptional Online Gaming Experiences

Published 18 May 2018

This worldwide cloud services company specializing in online gaming networks offers gamers an exceptional experience over high-capacity, low-latency, cloud-based networks. It provides managed infrastructure on demand—including the data center, network infrastructure, servers, monitoring, and services—for gaming leaders such as Electronic Arts, THQ, ID Software, S2 Games, and Ubisoft. Managing data centers around the globe, the company has over 10,000 servers, more than 24 points of presence worldwide, and has seen its network utilization increase from 2.5 Gbps in 2009 to close to 800 Gbps by 2017. Because of the nature of their customers and the company’s exponential growth, scalability, high availability, and utmost reliability are the company’s main goals. To keep performance at its peak, the company adopted high-performance Extreme Networks infrastructure in 2009, and has been expanding its network ever since to meet growing business demand.

Challenge: 
  • Provide online gamers with an exceptional gaming experience over high-capacity, low-latency, cloud-based networks

Results of the new network solution include:

  • Enabled business expansion at a rate of 100 percent per year by providing greater network scalability through 10 GbE and 100 GbE native performance
  • Delivered on-demand capacity to support changing gaming patterns and usage requirements
  • Helped ensure a positive user experience by delivering excellent Quality of Service (QoS) and extremely low latency and high availability

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